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Publish or Perish

Page history last edited by Kr1mz0n 11 years, 3 months ago

Call of Cthulhu: Publish or Perish

 

The GM: Claus

 

The Characters:

Player Call of Cthulhu Spirit of Cthulhu Profession
Alice Prudence McDonough Prudence Journalist
Jason Parker Green Parker Freelance Photographer
Jeff Grant Hanson (old) Grant Hanson Drifter / Middleman
Jesse Darrel Darrel Private Investigator (Deceased)
Jesse Father Fredrick Tucker   Roman-Catholic Priest
David Robert Charles Robert Jazz Musician

 

Game System: Call of Cthulhu/Spirit of Cthulhu

 

Game Type: Campaign

 

Related Games:

 

 

 

 

Synopsis:

Starting in Janurary of 1922, the 'investigators' are attached to a low-readership tabloid called Apocrypha, known for publishing just about anything (especially if someone else won't) - from Men from the Moon and Sightings of Bigfoot, to unbeliveable lies like Smoking is bad for you!

 

At least one of the investigators is actually a journalist, with the remainder being either people on retainer, or support.

 

Your mission is to investigate and document the unknown, and you know, if you can save the world from ineffible doom from time to time, that's good (since the world is where you keep all your stuff.)

 

...

 

The game will be very episodic, with little to no over-arching meta plot. I'm looking to have this be very similar to: Season 1 x-files, Friday the 13th the TV show, The chronicle, and Hellboy.

 

While I will attempt to actually incorporate mythos into the game, for a bit the game might be devoid of some cannon mythos as I get used to the game, the world, and the background. (Just a warning to the hardcore CoC folks.)

 

While I don't see an over-arching meta plot, there may be themes, details, or whatevers that do sometimes group stories together - The guy you roughed up in story 1, may come back as a reoccuring character in subsiquent stories.

 

The episodic nature of the game will allow people to come in as 'guest investigators' if people wanted to show up on occasion, though it would have to work with their character.

 

Finally, the meaning behind the name Publish or Perish, is that only by publishing (and thus, only at the end of each story, assuming you publish it) will you get to roll your skill checks (to see if they increase) and will you get some SAN back.

 

Publish Character Generation

Spirit of Cthulhu Character Generation

 

Notable NPC's What?

Name First Appeared What they do Notable Picture?
Clyde Hoff Session 1: Suicide Warfare Trader at Appleford Trading Saved from Suicide Curse Yes
Grace Hoff Session 1: Suicide Warfare Works at Ma Beths Saw Darrel takedown Jerome Taylor Yes
Elizabeth "Ma Beth" Tayler Session 1: Suicide Warfare Owns Ma Beths   Yes
Jerome Tyler Session 1: Suicide Warfare Owns Ma Beths Performed Suicide Curse NO
Colten Beckner Session 1: Suicide Warfare Beat Cop Knows Darrel NO
Lester Miller Session 1: Suicide Warfare Newstand Owner (6th/Nicollet) Photo includes falling edward Yes
Donna Black Session 1: Suicide Warfare Widow of Don Black Mother and expecting NO
Harmen Callahan Session 1: Suicide Warfare Trader at Appleford Traiding   NO
  Session 2: Cats      
  Session 3: Beyond the Bottle of Dreams      
John Doe Session 4: ? Desecrated church and killed priest Yes
Fr. Teague Session 4: Priest at St. Matthews Killed by John Doe Yes
Fr. Allen Session 4: Priest at St. Ignatioius Killed No
Dcn. Thomas Session 4: Deacon at St. Ignatioius Killed No
Gail Evans Session 4: Choir at St. Ignatioius Killed No
Mary Daniels Session 4: Choir at St. Ignatioius Killed No
Sue Jenkins Session 4: Choir at St. Ignatioius Killed No
Eli Cohen Session 4: Rabbi at Synagogue Killed No
Boris Session 4: Owns a trading post in Duluth   No
  Session 4: (Dad) Missing (Cabin 1) No
  Session 4: (mom) Missing (Cabin 1) No
  Session 4: (Dad) Missing (Cabin 2) No
  Session 4: (mom) Missing (Cabin 2) No
Hans Session 4: Erik's Brother Missing (Cabin 3) No
  Session 4: (Dad) Missing (Cabin 4) No
  Session 4: (mom) Missing (Cabin 4) No
  Session 4: (Dad) Missing (Cabin 5) No
  Session 4: (mom) Missing (Cabin 5) No
  Session 4: (Dad) Missing (Cabin 6) No
  Session 4: (mom) Missing (Cabin 6) No
  Session 4: (Dad) Missing (Cabin 7) No
  Session 4: (mom) Missing (Cabin 7) No
Agnes Session 4: Janie's Sister Missing (Cabin 8) No
Bjorn Session 4: Agnes' Husband Missing (Cabin 8) No
Erik Session 4: Agnes' Neighbor Missing (Cabin 9) No

 

Prudence

Background War Novel 1 Novel 2 Present
Child of a Cop Nose for News Teeny Tiny gun The pen is Mightier Ancient Lore
Stiff Upper Lip Maternal Legacy Bookworm Visited the Dreamlands Rolodex of Informants

 

Parker

Background War Novel 1 Novel 2 Present
Desperate for Success Survivde Mustard Gas The Car is a Great Weapon Quick to Shoot Discovered Aquatic Artifacts
Attention to Detail Fooled with Frenchwomen Takes no Shit Need to Know Survived Sinking Ship

 

Grant

Background War Novel 1 Novel 2 Present
Humble Blue Collar Upbringing Daring Ace Pilot Knows the Right Person Won't say no Family man
Self-made Man Return the Favor Known around Town Petty Thief Tough man from a Tough Age

 

Darryl

Background War Novel 1 Novel 2 Present
Grew up on a Farm Drove a dead man in the war Curiosity killed the Cat Friends with Cop Nowhere to Run
Grandfather was an old west Sherrif Dug in Dirt for Days Proabation Alcoholic Breaking & Entering Save the Last Bullet

 

Robert

Background War Novel 1 Novel 2 Present
Doomed to Burn Voodoo on the Bayou The Magic of Music Protecter of the Innocent Hellfire
Haunted by the Past Music in his Blood Heart of the Lost Descent into Madness Pursued in the Dark

 

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